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Functions |
| deBoolean | BoxInBox (const deVec3d &OuterMin, const deVec3d &OuterMax, const deVec3d &InnerMin, const deVec3d &InnerMax) |
| | tests whether the inner AABB is actually inside the outer AABB
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| deBoolean | BoxInBox (const deAABB &OuterBox, const deAABB &InnerBox) |
| | tests whether the inner box is actually inside the outer box
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| deBoolean | BoxBoxIntersect (const deVec3d &Min1, const deVec3d &Max1, const deVec3d &Min2, const deVec3d &Max2) |
| | tests whether two AABBs intersect
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| deBoolean | BoxBoxIntersect (const deAABB &Box1, const deAABB &Box2) |
| | tests whether two AABBs intersect
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| deBoolean | PointInBox (const deVec3d &pt, const deVec3d &Min, const deVec3d &Max) |
| | tests whether a point lies within an AABB
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| deBoolean | PointInBox (const deVec3d &pt, const deAABB &Box) |
| | tests whether a point lies within an AABB
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| deDouble | PlaneDist (const deVec3d &pt, const deVec3d &norm, const deDouble &dist) |
| | returns the distance from a plane to a point, along the plane normal
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| deBoolean | PointOnPlaneFront (const deVec3d &pt, const deVec3d &norm, const deDouble &dist) |
| | tests whether a point lies on the front of a plane (positive half-space)
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| deBoolean | PointOnPlaneBack (const deVec3d &pt, const deVec3d &norm, const deDouble &dist) |
| | tests whether a point lies on the back of a plane (negative half-space)
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| deBoolean | PointInAABB (const deVec3d &Point, const deVec3d &Min, const deVec3d &Max) |
| | tests whether a point lies within an AABB
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| void | AABBCenter (const deAABB &bbox, deVec3d &vec) |
| | calculates the geometric center of an AABB
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| deDouble | AABBDiagonal (const deAABB &BBox) |
| | calculates diagonal size of an AABB, from min to max points
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| deBoolean | PointInAABB (const deVec3d &Point, const deAABB &Box) |
| | tests whether a point lies within an AABB
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| void | AABBAddPoint (deAABB &BBox, const deVec3d &pt) |
| | expand a given AABB by adding a point. Result: BBox is enlarged to hold input BBox space and pt
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| void | AABBUnion (deAABB &In_Out, const deAABB &Input) |
| | compute the union of two AABBs, and store the resulting AABB in the first argument (In_Out)
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| deBoolean | AABBIntersect (const deVec3d &Min1, const deVec3d &Max1, const deVec3d &Min2, const deVec3d &Max2) |
| | test whether two AABBs intersect, using a half-open interval
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| deBoolean | AABBIntersect (const deAABB &Box1, const deAABB &Box2) |
| | test whether two AABBs intersect, using a half-open interval
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| deBoolean | AABBInAABB (const deVec3d &InMin, const deVec3d &InMax, const deVec3d &OutMin, const deVec3d &OutMax) |
| | tests whether the inner AABB is actually inside the outer AABB
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| deBoolean | AABBInAABB (const deAABB &InBox, const deAABB &OutBox) |
| | tests whether the inner AABB is actually inside the outer AABB
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| int | AABBPlaneClassify (const deAABB &BBox, const deVec3d &Norm, const deDouble &Dist) |
| deBoolean | PlaneLineIntersect (const deVec3d &Norm, const deDouble &Dist, const deVec3d &Pt1, const deVec3d &Pt2, deVec3d &Res, deDouble &Percent) |
| | intersect a plane and a line segment
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| deBoolean | PlaneRayIntersect (const deVec3d &Norm, const deDouble &Dist, const deVec3d &Start, const deVec3d &Dir, deDouble &Multiple) |
| | intersect a plane and a ray
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| deBoolean | SphereRayIntersect (const deVec3d &Center, const deDouble &Radius, const deVec3d &Start, const deVec3d &Dir, deDouble &Multiple) |
| | intersect a sphere and a ray
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| deBoolean | SphereLineIntersect (const deVec3d &Center, const deDouble &Radius, const deVec3d &Start, const deVec3d &End, deVec3d &Res, deDouble &Percent) |
| | intersect a sphere and a line segment
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| deBoolean | AABBCollision (const deAABB &MovingBox, const deVec3d &MoveStart, const deVec3d &MoveEnd, const deAABB &StaticBox, const deVec3d &StaticPos, deVec3d &MovingColPt, deVec3d &ColNormal, deDouble &Percent) |
| | perform a linear-sweep AABB collision test
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| deBoolean | ConstructAABB (const deVec3d *VecArray, long NumVecs, deVec3d &Min, deVec3d &Max) |
| | create an AABB that contains a set of points
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| deBoolean | MakeOBBFromAABB (const deAABB &LocalBox, const deTransform &WorldMatrix, deOBB &WorldBox) |
| | create an OBB using an AABB and a transformation
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| deBoolean | GetPointsOfAABB (const deAABB &BBox, deVec3d *ArrayOf8) |
| | get the 8 corners of an AABB
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| deBoolean | GetPointsOfOBB (const deOBB &WorldBox, deVec3d *ArrayOf8) |
| | get the 8 corners of an OBB
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| deBoolean | ConstructAABB (const deVec3d *VecArray, long NumVecs, deAABB &Box) |
| | create an AABB that contains a set of points
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| deBoolean | MakeAABBFromOBB (const deOBB &InBox, deAABB &OutBox) |
| | create an AABB that contains an OBB
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| void | MakeBoundSphereFromAABB (const deAABB &BBox, deBoundSphere &OutSphere) |
| | create a BSphere from an AABB
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| deBoolean | RayOBBIntersect (const deVec3d &RayStart, const deVec3d &RayDir, const deOBB &Box, deVec3d &Result, deVec3d &Normal, deDouble &Percent) |
| | intersect an OBB and a ray
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| deBoolean | PlaneLineIntersect (const dePlane &Plane, const deVec3d &Pt1, const deVec3d &Pt2, deVec3d &Res, deDouble &Percent) |
| | intersect a plane and a line segment
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| deBoolean | PlaneRayIntersect (const dePlane &Plane, const deVec3d &Start, const deVec3d &Dir, deDouble &Multiple) |
| | intersect a plane and a ray
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| void | Vec3d_Interpolate (deVec3d &Output, const deVec3d &In1, const deVec3d &In2, deDouble Percent) |
| | interpolate a Vec3d over a range [0,1]
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| void | Vertex_Interpolate (deVertex &Output, const deVertex &In1, const deVertex &In2, deDouble Percent) |
| | interpolate a Vertex over a range [0,1]
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| void | TexCoord_Interpolate (deTexCoord2 &Output, const deTexCoord2 &In1, const deTexCoord2 &In2, deDouble Percent) |
| | interpolate a TexCoord2 over a range [0,1]
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| void | ARGB_Interpolate (deARGB &Output, deARGB Color1, deARGB Color2, deFloat Percent) |
| | interpolate an ARGB over a range [0,1]
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